![]() Also, Jareg's A2 doesnt sync with his passive. His passive only proc when your heroes lose more than 20% hp from 1 DIRECT hit. Jareg is very gear intensive for him to be good. If you happen to have god tier gears, it also works. > Conclusion, Jareg's damage need to be DEF or HP scaling. The only good thing I noticed was that the absorbed damage from Jareg's A2 seemed to be reduced by further 30% by stalwart set. I tried him on a stalwart set because he didnt last long with lifesteal set. Not a problem here as we need to aim to build cb champs with highest speed anyway. This also applies to your entire cb team. His passive will put out a 15% heal buff on his next turn, he needs speed to gain his turn as much as possible. He needs speed to proc his passive heal. As a result, his lifesteal will sorely rely on warmaster proc because his A1 will deal very little damage. Jareg is used as tank in clan boss, so need to be built with DEF and HP. Jareg's damage is only from his A1 which scales from ATK. ![]() ![]() Very often, all of cb heores will need to be built mainly with lifesteal set for survivability. Jareg is a average cb hero, not the best as in theory, and here is why. My cb team was Kael, Martyr, Longbeard, Apo, Tyrael/Jareg. I will be compare Jareg to Tyrael because I had both. After a few attempts on nightmare clanboss, I had my conclusion. He has 203 speed, 60k hp pool and about 2k3 def and 150acc. I recently just maxed out a Jareg in term of masteries and stats. ![]()
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